1 Apr 2000


     Ok, This is my second attempt at creating an Unreal Tournament Skin.
I strongly feel this one surpasses the ChampReborn v3.1. If not, it is equivelent 
to it. I appologize for the three versions of Champ floating around. I didn't get the 
update to PainSupplier in time before he updated his web site. I am new at this 
and had to make changes to the version 2 skin. I'm still learning this PSP6.02 Graphics 
prog. I don't think I will be updating this skin any more than I have to. If I do, I won't
post it. Upon updating, I will leave a note at fileleech.com under the specific skin I update.


    Here is what this file consists of. The Death Dealer is sporting All team colors plus
the default color. There are three faces (Virus,Crane and Gath). The Virus Face is included
in all team colors plus default. That makes 7 faces in all. All seven faces are also included in the 
HUD function. Just to give you an Idea of how much work is involved in skinning, This particular
Skin, While in PSP format contained over 200 layers. One of the faces alone (Gath) contained better
than 45 layers. OMG!! Believe it or not!
   I was going to use the default cup for this skin, but after sending a preview Pic to a couple
 of my ChampReborn admirers (Lori H. a.k.a. Lee-Loo and Hubby) they brought to my attention 
this thing looked like a little face. They were right! It looked like a fricking little
Face! Thank you two for being observant and providing the feedback. After investigating this observation, 
I regrouped and made the proper adjustments. I decided on layering it to match the thigh pads 
and shoulders. It didn't turn out to bad. Different!

   Paint Shop Pro version 6.02 and Painter 3D have been the progs of Choice in my skinning only 
because I don't want to fork out the cash to get Adobe Photoshop 5.5 or 3D Studio Max. Eventually 
I will acquire these, but not anytime soon. Microangelo 98 has been helpful in capturing the faces 
for the HUD while the skin is on the model in the Painter 3D prog. Don't ask!

  I do believe everyone by now is familiar with how to extract these files. Extract the .int
file to the system folder within the Unreal Tournament Directory and the .utx file to the 
textures folder within the Unreal Tournament directory. Wherever that may be on your PC.
Enjoy! and keep on fragging!

Slydermax 

If anyone has any questions, remarks or kudos, please e-mail me at slydermax@icqmail.com
or slydermax@hotmail.com

Thanks all